Golden Thread Video Game
Date: January 2018
Role: 2D Art & design, Concept art

About the project:
Golden Thread was designed and developed by a small, 10-peson team during the 48-hour 2018 Global Game Jam event. As 2D Designer, my role was to help create 2D artwork for the game which included concept art, promotional art, interface/screen designs, the logo, gamemaps, and textures for 3D objects. I worked closely with the team Art Director and other visual artists to capture a refined stylistic identity and cohesive look throughout the game design.
“The Ancient Greek Labyrinth brought into the modern day, updating its technology, and melding the old with the new. You take on the role of Theseus “Theo” or Ariadne “Ari” and to help navigate through this tale of twists and turns. With the transmission of data between the players you can make your way out of the labyrinth.”
Please click play to listen to the Golden Thread Theme for a heightened experience while exploring this project.

Golden Thread Theme

Music composed by Zach Tridico
Golden Thread Theme
Labyrinth Exploration
Sentinel Chase
Death and Failure

Building a world in one weekend:
Building Golden Thread in just 48 hours was a crash course in making creative decisions quickly, staying flexible, and trusting the people around me. As an independent creator, I supplied my design and illustration skills through concept art, promotional artwork, and game interfaces and assets as the story and mechanics took shape in real time.
I was proud of—and amazed by—how much our talented team accomplished when everyone brought their specialty to one shared vision. In a single weekend, our 10-person team combined art, design, game engineering, storytelling, and music into a playable world that felt far more complete than the timeframe should have allowed. It was fast, ambitious, and a great reminder of how energizing collaboration can be.
